![]() Then your vision has returned and you’re in the back of a jeep getting transported to a battlefield. For example, you may find yourself standing around a table listening to a group of French resistance fighters discussing their plan to derail a German train, followed by a fade to black, an awkward “Victory!” poster and little jingle sound effect, and eventually a loading screen. The entire game is made up of loosely connected scenes that are each bookended by often lengthy loading screens. From ugly floating rectangle menus, frequent tedious load screens, and an utter lack of cohesiveness between the game’s 54 “scenes” it comes off as more of a montage of moments than an actual narrative. But then on the other hand, it’s abundantly clear this is Respawn’s first VR game. #Freespace 2 medals fullIt doesn’t take long to realize why it requires nearly 200GB of space on your PC after a full installation is completed. On the one hand, Medal of Honor: Above and Beyond packs a 10+ hour campaign full of thrilling set pieces, iconic locations, and glorious attention to detail. Now, Medal of Honor: Above and Beyond aims to bring the series back once again, this time exclusively in VR, but it’s such a mixed bag it’s hard to reconcile what exactly Respawn was going for here. Over the years Medal of Honor has fallen out of the spotlight and has sat, covered in dust, on EA’s shelf for over eight years now following the lackluster launch of 2012’s Medal of Honor: Warfighter. But even beyond that, it’s a franchise that is often at war with itself. Most notably, World War II, dating all the way back to the first game taking heavy inspiration from Saving Private Ryan before debuting on the original PlayStation. Medal of Honor has always been about war, obviously. ![]()
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